Holography has come a very long way in the previous thirty decades. A lot of its ancient infancy utilized this science for artwork. Two-dimensional Artwork utilizing holographic imaging obtained a somewhat rocky start, nearly a false start. It actually wasn't before the Movie Industry began making 3D Films the public actually became enthused about it. Gary Zellerbach writes in Leonardo Magazine back in 1992;
Among the largest problems of the'70's and early'80's has been that the public's lack of familiarity with holograms. Through those early days, virtually all traffic to my gallery were visiting holograms for the very first time. While many were amazed and excited, as numerous walked away scratching their heads. To these, holography appeared in a "hint" or "fad". For more information on holographic projections, you may visit https://holocube-na.com/Holographic-Projection-Display-Technology.
Obviously, the artwork is a good tool for Holographic Imagery and it makes sense that's where its origins were planted. Although one can realize that the actual money in the artwork is produced out of collector's bits and not a lot of new fad novelties like holographic pictures like artwork.
The high-end artwork was considered an investment and as Holography became common location this just wouldn't compete because of an investment in the artwork. With the arrival of Virtual Reality and Video Conferencing people are requiring better technology, more resources, and more realistic capabilities. Fantastic for both IBMs Spectral Imaging and the Holographic Projection areas, since it will supply more research and Development funding.
This will permit us to find that the Star Wars holographic telephones in Sci-Fi really become science fact and contemporary communication devices we can all use. Obviously, such technologies have unlimited applications, but wait until your mobile phone has video holographic projection? That is what I am referring to.